Monopoly has long held the title of America’s most capitalist board game—a mad scramble to accumulate as much money and property as possible before someone accuses the banker of cheating and storms off (or was that just in our family?). Still, perhaps it’s time to bring another commerce-centric board game into the mix. What about
From the 1840s to the 1920s the American home transitioned away from being the center of economic production, as work moved to factories and office buildings. Instead, it became the center of education and entertainment, and middle-class families embraced their new home time with leisures like
Many of these games reflected everyday life and work, such as
On the heels of both the department store’s and the board game’s rising prominence, the McLoughlin Bros. created The Game of Playing Department Store. The goal was to accumulate the most goods while spending your money as economically as possible. You could grab a Toy Elephant for fifty cents, or splurge on a wine pitcher for two dollars. There was also something called a Candy Cat for just twenty-five cents. Anyone know what that is? For now, we’ll just reminisce about a time when lobster cost a quarter.
Illustration: McLoughlin Bros., The Game of Playing Department Store, 1898. Cardboard, wood, paper.
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